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- #ANIMAL CROSSING ISO GAMECUBE HOW TO#
- #ANIMAL CROSSING ISO GAMECUBE PATCH#
- #ANIMAL CROSSING ISO GAMECUBE ANDROID#
#ANIMAL CROSSING ISO GAMECUBE HOW TO#
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Posted in classic hacks, Games, Nintendo Hacks Tagged assembly language, debug, gamecube, nintendo Post navigation We recently saw some impressive work being done to reverse engineer the system’s wireless controllers, though some people are more interested in just cutting the thing in half. It’s hardly Nintendo’s most popular console, but there’s still a healthy interest in GameCube hacking as the machine approaches its 20th anniversary. Not everything is currently understood, but some progress has been made, such as figuring out how to add items to your inventory. Once the debug mode is started, a controller plugged into the second port allows the user to navigate through options and perform tasks. But through careful examination of the code path, was able to figure out that hitting a specific combination of buttons on the controller was all that was required to use the debug mode on the stock game. It wouldn’t be unreasonable to think that some special dongle or development version of the GameCube would be required to kick the game into debug mode. Eventually he finds the proper incantation to bring up a functional debug display in the game, but there was still the mystery of how you do it on the real hardware with a retail copy of the game. This leads to a few interesting finds, such as being able to pop up a performance monitor graph and some build info. starts by using the debugger provided by the Dolphin GameCube emulator to poke around and figure out exactly what flags need to be modified to activate the debug mode. In the end, he was able to find a push button code that enables debug mode on the retail copy of the game.
#ANIMAL CROSSING ISO GAMECUBE PATCH#
That launched a deep dive into the game’s assembly code in an attempt to find what the debug functions did and if they could be enabled without having to patch the game ROM. has recently been investigating creating mods for the GameCube version of Animal Crossing, and in the process uncovered some interesting references to a debug mode. The GameCube version was the first time those outside of Japan got a taste of the unique community simulation offered by Animal Crossing, and maintains a following nearly 20 years after its release.
#ANIMAL CROSSING ISO GAMECUBE ANDROID#
But while the game has appeared on more modern Nintendo consoles, most recently Android and iOS, the version released on the GameCube holds a special place in many fan’s hearts. Originally released on the Nintendo 64 in 2001, Animal Crossing was the first entry into what has become a massively successful franchise.